QUANTIV Films, ads and product videos delivered since 2015.
Video that moves a viewer from where they are to where you need them.
Anyone can make something cinematic. We make video with a goal, on the feed, in the boardroom, on the product page. Story first, screen second.
About us
QUANTIV Films, ads and product videos delivered since 2015.
Senior directors on the work
100%



“It looked incredible, and it actually sold. The first video that paid for itself in a week.”
Watch-through
2×From script and shoot to edit and motion, one crew, one story.
Formats
Any feedThe part that decides whether the rest works. We lock the goal, the audience, the message, and the screen it's built for, then script, storyboard, plan shots, cast, scout, and schedule. Nothing is left to be figured out on set.
The shoot. Crew, direction, camera, lighting, sound, and time discipline. Because pre-production did its job, the day is about capturing what we planned well, not inventing it on the spot.
Where the story is actually built. Edit, colour, sound design, music, motion graphics, subtitles, and the versions each platform needs. This is where a good shoot becomes a video that works.
Final files in every format and aspect ratio you'll use, feed, stories, web, presentation, broadcast. Cutdowns, captions, and thumbnails included where they belong. Ready to publish, not ready to re-export.





Video isn't a showreel, it's a journey. Get the story right and everything downstream, the shot, the cut, the sound, starts carrying the viewer toward the goal.
when the story lands
Every frame is measured against one thing: does it move the viewer closer to the action you need?
We start with what the film has to do, then design every shot to do it, not the reverse.
One shoot, many edits, sized and paced for wherever your audience actually watches.
✦ Services
The film that tells people who you are and why you matter, built on emotion and story, not a feature list.
Showing your product clearly enough that a viewer understands the value and wants it.
Animation, kinetic type, and visual systems that explain ideas words alone can't.
Turning something complex into something a stranger gets in under a minute.
Company, culture, and capability films for sales, HR, investors, and internal use.
Short-form built native for the feed, made for reach, run as a steady series, not a one-off.
Real customers saying the thing you can't say about yourself, in a way people believe.
✦ Deliverables
✦ FAQ
It depends entirely on scope. A single social reel, a product demo, and a multi-day brand film sit at very different price points. What drives cost is shoot days, crew size, locations, cast, and the amount of post-production and animation. We scope to your specific goal and give you an itemised estimate up front, so the number reflects your project rather than a generic package.
For most projects, plan on a few weeks from brief to final files. A fast-turnaround reel can be days; a scripted brand film with multiple locations and heavy post can run longer. The biggest variable is usually approvals on your side, not shooting on ours. We'll give you a dated schedule during pre-production and hold to it.
Yes. That's where the real work is. We handle strategy, concept, and scripting as part of the project, you don't need to arrive with an idea, only a goal. If you do have a direction in mind, we'll pressure-test it and build on it. The concept is the thing that makes the video work, so we don't treat it as an add-on.
That's how we plan every shoot. From a single production we can deliver a 16:9 master, 9:16 vertical cuts, square versions, short teasers, and captioned social edits, because we decide the destinations before we shoot, not after. It's the most cost-effective way to get a full set of assets instead of one film that only fits one screen.
Both, and we combine them constantly. Animation and film are part of our roots, not a bolt-on, so we can do fully animated explainers, motion-graphic product stories, or live-action films with animated layers on top. For complex or technical products, animation often explains what a camera can't.